• Pokémon Go could help people who struggle socially
    on December 12, 2017 at 3:22 pm

    Video games may have a reputation for attracting introverts, but when it comes to augmented reality games like Pokémon Go, extroverts tend to be better players. That's the key finding of a new psychology study, the first to look at the impact of players' personalities, social competence and […]

  • Action games expand the brain's cognitive abilities, study suggests
    on December 12, 2017 at 3:21 pm

    The human brain learns and adapts. Numerous research studies have focused on the impact of action video games on the brain by measuring cognitive abilities, such as perception and reaction time. An international team of psychologists has assembled data from the last fifteen years to quantify how […]

  • Screen time before bed linked with less sleep, higher BMIs in kids
    on December 7, 2017 at 11:25 pm

    It may be tempting to let your kids stay up late playing games on their smartphones, but using digital devices before bed may contribute to sleep and nutrition problems in children, according to researchers. […]

  • Virtual reality makes journalism immersive, realism makes it credible
    on December 7, 2017 at 11:25 pm

    Virtual reality technology may help journalists pull an audience into their stories, but they should avoid being too flashy, or their credibility could suffer, according to a team of researchers. […]

  • Some video games are good for older adults' brains
    on December 6, 2017 at 7:16 pm

    Playing 3D-platform video games on a regular basis may improve cognitive functions in seniors and increase grey matter in a brain structure called the hippocampus, a new study suggests. […]

  • Virtual reality users must learn to use what they see
    on December 4, 2017 at 10:28 pm

    When most people put on a virtual reality headset, they still treat what they see like it's happening on any run-of-the-mill TV screen, research finds. […]

  • Electricity generated from low-cost biomaterial
    on December 4, 2017 at 7:47 pm

    Mobile phone speakers and motion detectors in cars and video games may soon be powered by electricity generated from low cost and sustainable biomaterials, according to new research. […]

  • Dogs get the Hollywood treatment to make animal animations more realistic
    on November 29, 2017 at 12:00 am

    Researchers are creating a library of movement data from different dog breeds, to make animal animations in films and video games more realistic. […]

  • New computational method introduced for lighting in computer graphics
    on November 27, 2017 at 2:11 pm

    Computing lighting that looks real remains complex and inefficient, as the necessary consideration of all possible paths light can take remains too costly to be performed for every pixel in real-time. A pair of computer scientists, with expertise in video game development and lighting simulation […]

  • Video game improves balance in youth with autism
    on November 21, 2017 at 8:58 pm

    Playing a video game that rewards participants for holding various "ninja" poses could help children and youth with autism spectrum disorder (ASD) improve their balance, according to a recent study. […]

  • Social mobile gaming boosts rehabilitation for physically impaired patients
    on November 20, 2017 at 1:59 pm

    Researchers have designed a video game called Balloon Buddies, which is a tool that enables those recovering from conditions such as a stroke to engage and play together with healthy volunteers such as therapists and family members as a form of rehabilitation. Balloon Buddies is designed to level […]

  • Virtual reality training may be as effective as regular therapy after stroke
    on November 15, 2017 at 10:56 pm

    Using virtual reality therapy to improve arm and hand movement after a stroke is equally as effective as regular therapy, according to a study. […]

  • Multiplayer video games: Skill at game and intelligence linked
    on November 15, 2017 at 8:36 pm

    A link between young people's ability to perform well at two popular video games and high levels of intelligence has been uncovered. […]

  • Dr. YouTube...What's your diagnosis?
    on October 23, 2017 at 6:55 pm

    According to Pew Research center, in 2013, about six out of ten Americans searched for health information online in the past year. With patients regularly turning to the internet for health advice, a group of researchers aimed to evaluate the educational quality of seasonal influenza videos on the […]

  • New technology uses mouth gestures to interact in virtual reality
    on October 5, 2017 at 6:42 pm

    Researchers have developed a new technology that allows users to interact in a virtual reality environment using only mouth gestures. […]

  • Genre may impact cognitive training using video games
    on October 3, 2017 at 1:39 pm

    Video games are quickly becoming a hot topic in cognitive training. Many see them as a potential tool to help patients improve their performance and memory, yet little is known about how different types of video games may affect white matter in the brain and cognition. […]

  • Video gamers have an advantage in learning
    on September 29, 2017 at 4:51 pm

    Neuropsychologists let video gamers compete against non-gamers in a learning competition. During the test, the video gamers performed significantly better and showed an increased brain activity in the brain areas that are relevant for learning. […]

  • School, health and behavior suffer when children have TV, video games in bedroom
    on September 26, 2017 at 1:15 pm

    A new study is one of the first to demonstrate the consequences of allowing children to have a TV or video game system in their bedroom. Researchers found children did not do as well in school and were at greater risk for obesity and video game addiction. […]

  • Wikipedia used to give AI context clues
    on September 19, 2017 at 6:04 pm

    A team of computer scientists is teaching artificial intelligence agents how to interact with the world in a way that makes sense. […]

  • Video game boosts sex health IQ and attitudes in minority teens
    on September 18, 2017 at 3:18 pm

    A video game to promote health and reduce risky behavior in teens improves sexual health knowledge and attitudes among minority youth, according to a new study. The findings validate the value of the video game as a tool to engage and educate teens at risk for HIV and other sexually transmitted […]

  • Revolutionary approach brings 3D sound into the living room
    on August 24, 2017 at 1:36 pm

    Computer vision and sound experts have demonstrated ‘Media Device Orchestration’ – an innovative home audio concept which enables users to enjoy immersive audio experiences by using all available devices in a typical living room. […]

  • Do video game players make the best unmanned pilots?
    on August 21, 2017 at 3:14 pm

    New research highlights the usefulness of video game players as unmanned aircraft operators. […]

  • Playing with your brain: Negative impact of some action video games
    on August 8, 2017 at 6:55 pm

    Human-computer interactions, such as playing video games, can have a negative impact on the brain, says a new Canadian study. For over 10 years, scientists have told us that action video game players exhibit better visual attention, motor control abilities and short-term memory. But, could these […]

  • New tool increases adaptability, autonomy of 'Skyrim' nonplayer characters
    on August 2, 2017 at 3:05 pm

    Computer science researchers have developed a tool for use with the game Skyrim that can be used to create nonplayer characters that allow for more variability and flexibility in game play. The tool, called CIF-CK, is an artificial intelligence architecture program that uses social behavior models […]

  • Somersaulting simulation for jumping bots
    on July 26, 2017 at 10:43 pm

    Engineers have been developing new technologies to enable robots and humans to move faster and jump higher. Soft, elastic materials store energy in these devices, which, if released carefully, enable elegant dynamic motions. A pair of new computational methods takes first steps towards automating […]

  • 'Magic Bench' lets users see, hear and feel animated characters
    on July 26, 2017 at 2:29 pm

    Sit on Disney Research's Magic Bench and you may have an elephant hand you a glowing orb. Or you might get rained on. Or a tiny donkey might saunter by and kick the bench. It's a combined augmented and mixed reality experience, but not the type that involves wearing a head-mounted display or using […]

  • New tools turn audio clips into realistic video
    on July 11, 2017 at 6:14 pm

    A new AI tool can create realistic videos from audio files alone -- including speeches by President Obama. […]

  • Link between Pokémon Go and a healthier lifestyle: Is it true?
    on July 6, 2017 at 7:59 pm

    Playing a popular physically-interactive, smartphone based game, like Pokémon GO, may actually promote exercise, a new study has concluded. The researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, […]

  • Tracking humans in 3D with off-the-shelf webcams
    on July 5, 2017 at 3:33 pm

    Whether it's for computer games, motion analysis in sports, or even medical examinations, many applications require that people and their movements are captured digitally in 3D in real-time. Until now, this was possible only with expensive systems of several cameras, or by having people wear […]

  • Hackers could use brainwaves to steal passwords, study finds
    on July 1, 2017 at 12:17 pm

    EEG headsets, growing in popularity among consumers, need better security, suggests a team of researchers who say that hackers could use the items to steal passwords. […]

  • Slow motion makes soccer referees more likely to give a red card
    on June 27, 2017 at 3:48 pm

    Video assistant refereeing in soccer has to be used with caution. Researchers have shown that refs are more likely to give red when they see a foul committed in slow motion, even when a yellow card is more justifiable. This is because fouls viewed in slow motion appear to be more serious. […]

  • Video games offer active military, veterans coping mechanism for stress
    on June 22, 2017 at 4:27 pm

    While most research on the topic focuses on gaming’s role in clinical settings, new research seeks to understand how everyday gameplay can provide military and veterans self-directed coping strategies to manage their physical and psychological stressors. […]

  • Video games can change your brain
    on June 22, 2017 at 2:38 pm

    Scientists have collected and summarized studies looking at how video games can shape our brains and behavior. Research to date suggests that playing video games can change the brain regions responsible for attention and visuospatial skills and make them more efficient. The researchers also looked […]

  • Smiling during victory could hurt future chances of cooperation
    on June 9, 2017 at 1:12 pm

    Researchers have studied how reacting with a smile affects game outcomes, hoping one day to empower virtual humans with this knowledge. […]

  • Digital games improve mental health, educational outcomes of Syrian refugee children
    on June 6, 2017 at 7:57 pm

    Digital games can effectively teach refugee children much-needed skills -- including a new language, cognitive skills, and coding -- while also improving their mental health, finds new research. […]

  • Late-night tweeting by NBA players linked to worse game performance
    on June 1, 2017 at 11:34 pm

    NBA players had worse personal statistics in games that followed a late-night tweet between 11 p.m. and 7 a.m, preliminary data from a new study suggests. […]

  • Glove powered by soft robotics to interact with virtual reality environments
    on May 30, 2017 at 6:07 pm

    Engineers are using soft robotics technology to make light, flexible gloves that allow users to feel tactile feedback when they interact with virtual reality environments. The researchers used the gloves to realistically simulate the tactile feeling of playing a virtual piano keyboard. […]

  • Live interactions with robots increase their perceived human likeness
    on May 10, 2017 at 3:52 pm

    A recent study found that people who watched live interactions with a robot were more likely to consider the robot to have more human-like qualities. […]

  • How Pokémon GO can help students build stronger communication skills
    on May 9, 2017 at 5:28 pm

    Technology continues to change the way students learn and engage with their peers, parents and community. That is why a professor is working with teachers to develop new ways to incorporate digital tools in the classroom, including playing games such as Pokémon GO. […]

  • Operating smart devices from the space on and above the back of your hand
    on May 3, 2017 at 3:08 pm

    Smartwatches such as the Apple Watch have been called a 'revolution on the wrist', but the operation of these devices is complicated, because the screen is small. Researchers have therefore developed a novel input method that expands the input space to the back of the hand and the 3-D space above […]

  • Device allows users to manipulate 3-D virtual objects more quickly
    on May 1, 2017 at 1:43 pm

    Researchers have developed a user-friendly, inexpensive controller for manipulating virtual objects in a computer program in three dimensions. The device allows users to manipulate objects more quickly -- with less lag time -- than existing technologies. […]

  • When artificial intelligence evaluates chess champions
    on April 25, 2017 at 3:09 pm

    The ELO system, which most chess federations use today, ranks players by the results of their games. Although simple and efficient, it overlooks relevant criteria such as the quality of the moves players actually make. To overcome these limitations, Reseachers have now developed a new system. […]

  • Researchers unlock hardware's hidden talent for rendering 3-D graphics for science -- and video games
    on April 20, 2017 at 5:23 pm

    High performance computing researcher asked if hardware called 3-D stacked memory could do something it was never designed to do -- help render 3-D graphics. […]

  • Gaming helps personalized therapy level up
    on April 19, 2017 at 2:08 pm

    Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to engineers. […]

  • Think brain games make you smarter? Think again, researchers say
    on April 17, 2017 at 1:55 pm

    Brain games marketed by the billion-dollar brain-training industry don't improve cognition or help prevent age-related brain decline, new research finds. […]

  • How World of Warcraft can get you a job
    on April 13, 2017 at 4:44 pm

    World of Warcraft (WoW) gamers who were successful working as a team in “raids” had qualities that psychological studies have shown to translate to success on virtual workplace teams, new research concludes. […]

  • Computer game helps scientists understand animal camouflage
    on April 13, 2017 at 12:46 pm

    Online computer games played by more than 30,000 people have helped scientists understand animal camouflage and color vision. […]

  • Pokemon Go players are happier, friendlier, study finds
    on April 12, 2017 at 6:52 pm

    Pokemon Go people are happy people. That's the finding of media researchers who leapt to study the wildly popular mobile game shortly after its release in July 2016. Their work shows that Pokemon Go users were more likely to be positive, friendly and physically active. […]

  • Cross-cultural study strengthens link between media violence, aggressive behavior
    on April 11, 2017 at 12:57 pm

    Media violence affects aggressive behavior, compelling evidence demonstrates. This first-of-its-kind study, conducted in seven different countries, confirms six decades of research showing the effect is the same, regardless of culture. […]

  • In the future, we will control our mobiles using gestures
    on April 4, 2017 at 12:57 pm

    Being able to interact with mobile phones and other smart devices using gestures with our hands and fingers in three dimensions would make the digital world more like the real one. A new project will help develop this next-generation interface. […]

  • Virtual reality therapy helps decrease pain in hospitalized patients
    on March 29, 2017 at 6:57 pm

    Virtual reality therapy is effective in significantly reducing pain for hospitalized patients, according to a new study. In the study, investigators examined 100 hospitalized patients who reported pain scores of greater than 3 on the Numeric Pain Rating Scale from zero to 10. […]

  • Parents who play Pokémon GO with kids: 'It wasn't really about the Pokémon'
    on March 28, 2017 at 4:02 pm

    In the first study to survey and interview parents who play 'Pokémon GO' with their children, families report a number of side benefits, including increased exercise, more time spent outdoors and opportunities for family bonding. However, some guilt about screen time persisted. […]

  • Video games influence sexist attitudes
    on March 28, 2017 at 2:59 pm

    The images and roles of female characters in video games send a powerful message that can influence the underlying attitudes of gamers. Researchers found a link between video game exposure and sexism in a new study of more than 13,000 adolescents. […]

  • Psychological interventions to cut traumatic memories: Tetris or Candy Crush?
    on March 28, 2017 at 1:24 pm

    The popular building-block computer game Tetris might be more than an idle pastime that keeps you glued to a screen. Playing it shortly after experiencing a traumatic event seems to block some of the recurrent intrusive memories that people are often left with. The proof-of-concept suggests Tetris […]

  • An algorithm that knows when you'll get bored with your favorite mobile game
    on March 24, 2017 at 12:30 pm

    Researchers have developed a new algorithm that predicts when a user will leave a mobile game. This information is useful for game studios so that they can design strategies to maintain the player's interest. […]

  • People remain calm as the world ends, video game study suggests
    on March 20, 2017 at 8:23 pm

    As the world ends, will you lock arms and sing 'Kumbayah' or embark on a path of law-breaking, anti-social behavior? A new study, based upon the virtual actions of more than 80,000 players of the role-playing video game ArcheAge, suggests you'll be singing. The study found that despite some violent […]

  • Exergaming can reduce sedentary time, increase social wellbeing
    on March 17, 2017 at 5:20 pm

    Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from […]

  • YouTube users be aware: Your viewing habits can be tracked
    on March 15, 2017 at 7:24 pm

    It's important to know that video encryption is not as secure as once thought. Google, YouTube's parent company, is not likely to patch the gaps, since it would be prohibitively expensive to create a traffic obfuscation mechanism for every user's every video request. […]

  • Problematic social media use linked to brain imbalance
    on March 15, 2017 at 6:45 pm

    The impulsive act of checking Facebook while driving, in a work meeting, or at other times that could lead to negative consequences has been linked to a deficiency in the balance between two systems in the brain, find researchers. […]

  • Video games can mitigate defensiveness resulting from bad test scores, study suggests
    on March 9, 2017 at 6:29 pm

    New research shows the potential effects of receiving positive feedback from playing video games after receiving a negative test score on an exam. […]